SCRC fosters a rich environment of collaboration between Departments of the University. Members of the Center come from the following research labs:
Microsoft Computer Games and Emerging Technologies is a research lab at the Department of Multimedia and Graphic Arts, of the Cyprus University of Technology. It has been established on June 2012 with sponsorship in the form of seed funding from Microsoft. The lab conducts basic and applied research in the areas of Visual Computing, Computer Graphics, Computer Games, Virtual & Augmented Reality and Emerging Technologies. In basic research, the lab focuses on algorithms development for real-time rendering, realistic rendering, real-time illumination, HDR imaging/tonemapping, crowd behaviour and 3D sound simulation. Applied research carried out by the lab includes serious games for educational and training purposes, innovative ways of interaction and Virtual & Augmented Reality with applications in neuroscience and psychology.
The Visual Media Computing at Cyprus University of Technology (VMC@CUT) Research Lab carries out research in the area of digital image processing, computer vision and computer graphics with emphasis on the development of 2D and 3D algorithms suitable for coding, interpretation, visualization and restoration of image objects that undergo appearance variations. Currently research activities in the lab are centred on the following areas: Biometrics with emphasis on age invariant face image interpretation and age progression; 3D reconstruction, visualization and virtual restoration of cultural heritage artefacts; Non invasive multi-modal human computer interaction; Virtual Reality applications.
The Network Systems and Science Research Laboratory performs cutting-edge research in the fields of Network Science and Complex Systems, Big Data Analytics, Social Networks, and Computer Networks.
The research topics investigated by the faculty members of the Lab include:
(i) geometric approaches to the analysis of large-scale networks and big data;
(ii) self-organized systems (e.g., social, Internet, and brain networks): properties, evolution, realistic topology generators, future/missing link prediction, community detection;
(iii) mathematical physics of networks (Hamiltonian/Lagrangian dynamics); (iv) navigation/routing in the Internet and other complex systems;
(v) statistical inference methods and hyperbolic mapping of real networks;
(vi) network performance analysis and large-scale simulation;
(vii) Peer-to-Peer systems;
(viii) Software-Defined-Networks (SDN)
(ix) Device-centric Access Control;
(x) Dynamic Scaling for DBaaS systems;
(xi) Exploiting social trust to secure OSN systems
• Centralized and distributed database systems
• Cloud computing (compute, storage, and networking)